This glossary covers every football betting market that SlipMix converts across Nigerian bookmakers — Bet9ja, SportyBet, 1xBet, and Stake. Each market is defined plainly, with one example to show how it works in practice. No tips, no "best markets to use" — just clear definitions so you understand what you are looking at when you load a betslip.
1X2 (Match Result / Home / Draw / Away)
The simplest football market. You pick one of three outcomes for the full 90 minutes (plus stoppage time):
- 1 — the home team wins
- X — the match ends in a draw
- 2 — the away team wins
Example: Arsenal vs Chelsea. You pick 2 (Chelsea to win). If Chelsea win 1-0, 2-0, or any score where Chelsea finish ahead, your selection wins.
Extra time and penalties, if played, do not count for this market unless the bookmaker specifically states otherwise.
For a dedicated explanation of how 1X2 reads on each bookmaker's betslip, see What Is 1X2? Match Result Betting Explained.
Double Chance
Combines two of the three 1X2 outcomes into a single selection, increasing your probability of winning at the cost of lower odds.
- 1X — home win or draw (home team does not lose)
- X2 — draw or away win (away team does not lose)
- 12 — home win or away win (the match is not a draw)
Example: Manchester City vs Brentford. You pick 1X. City win 3-0 — your selection wins. Brentford win — your selection loses. The match draws — your selection wins.
For a full explanation, see Double Chance Betting Explained.
Over/Under (Total Goals)
You predict whether the total number of goals in the match (both teams combined) will be over or under a set line. The most common line is 2.5.
- Over 2.5 — 3 or more goals in total
- Under 2.5 — 2 or fewer goals in total
Example: Napoli vs Inter. You pick Over 2.5. The match ends 2-1 (3 goals total) — your selection wins. It ends 1-0 (1 goal total) — it loses.
Other common lines: 0.5, 1.5, 3.5, 4.5.
For a full explanation including why half-lines exist, see Over/Under Goals Explained.
Both Teams to Score (BTTS / GG)
You predict whether both teams will score at least one goal. The Nigerian abbreviation is often GG (goal-goal) for yes and NG (no-goal) for no.
- BTTS Yes / GG — both teams score at least one goal
- BTTS No / NG — at least one team finishes with zero goals
Example: Barcelona vs Real Madrid. You pick GG. Barcelona win 2-1 — your selection wins (both teams scored). Barcelona win 3-0 — your selection loses (Real Madrid did not score).
For a full explanation, see Both Teams to Score (BTTS / GG) Explained.
Draw No Bet
A 1X2 market with the draw removed. You back either the home or away team. If the match ends in a draw, your stake is returned (void, not a loss).
Example: Liverpool vs Everton. You pick Liverpool - Draw No Bet. Liverpool win — your selection wins. Everton win — your selection loses. The match draws — your stake is refunded.
For a full explanation including how DNB differs from Double Chance, see Draw No Bet Explained.
Half-Time / Full-Time (HT/FT)
You predict the result at half-time and the result at full-time as a combined selection. Nine combinations exist (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, 2/2).
Example: You pick X/1 (draw at half-time, home win at full-time). At half-time the score is 0-0, and the home team wins 2-0 by full-time — your selection wins.
For a full explanation of all nine combinations, see Half-Time / Full-Time Betting Explained.
Handicap
One team is given a virtual goal advantage or disadvantage before the match starts. The final result for settlement purposes includes the handicap adjustment.
Example — European Handicap: You pick Tottenham (-1). Tottenham must win by 2 or more goals for your selection to win. If they win 1-0, the handicap-adjusted result is 0-0 (a draw), and your selection loses.
Example — Asian Handicap (0.5): You pick Chelsea (-0.5). Chelsea need to win by any margin. A draw means Chelsea "lose" on the handicap — your selection loses. There is no draw outcome in Asian Handicap; either your team wins or it does not.
For a full explanation of European vs Asian Handicap, see Handicap Betting Explained.
For a side-by-side breakdown of the two handicap types including quarter lines and push refunds, see Asian Handicap vs European Handicap.
Correct Score
You predict the exact final score of the match.
Example: You pick 2-1 to Home. The match ends exactly 2-1 to the home team — your selection wins. Any other scoreline — 2-0, 1-1, 3-1, etc. — and it loses.
Odds for Correct Score are typically much higher than other markets because there are many possible outcomes.
For a full explanation, see Correct Score Betting Explained.
Total Goals Odd/Even
You predict whether the total number of goals scored (both teams combined) will be an odd or even number. Zero counts as even.
Example: You pick Odd. The match ends 3-1 (4 goals — even) — your selection loses. It ends 2-1 (3 goals — odd) — your selection wins.
For a full explanation including settlement edge cases, see Odd/Even Goals Explained.
Team Total Goals
Team Total Goals applies an Over/Under line to a single team's goals rather than the combined match total. You pick whether the home team or the away team will score over or under a set number independently of what the other team does.
Example: You pick Liverpool (Home) Over 1.5 Team Total Goals. Liverpool win 2-1 — Liverpool scored 2 goals (over 1.5) — your selection wins. Chelsea's goal is irrelevant to this market.
For a full explanation including common lines and how this differs from BTTS, see Team Total Goals Explained.
First Half Markets
Most bookmakers offer first-half versions of the main markets — 1H 1X2, 1H Over/Under, 1H BTTS, and 1H Double Chance. These settle at the half-time score, not the full-time score.
Example: You pick 1H Over 0.5 Goals. If any goal is scored before half-time, your selection wins. The second half is irrelevant.
For a full explanation of all first half markets including second-half variants, see First Half Markets Explained.
Chance Mix (Bet9ja)
Chance Mix is a Bet9ja product that combines a match result outcome with a goals market into a single selection. The two variants are "and" (both conditions must be true) and "or" (at least one condition must be true).
Example: "X or GG" — the match draws or both teams score. A 1-1 result satisfies both; a 2-1 result satisfies GG but not X; a 0-0 result satisfies X but not GG. All three win on an "or" market.
For a full breakdown of every Chance Mix combination, see Chance Mix Explained.
Goal Bound (SportyBet)
Goal Bound is a SportyBet market where you pick a goals-range band rather than Over or Under a single line. Available bands typically cover 0-1, 2-3, 4-5, and 6+.
Example: You pick the 2-3 band. The match ends 2-1 (3 goals) — your selection wins. A 4-2 result (6 goals) lands in the 6+ band — your selection loses.
For a full explanation including the difference between range bands and exact-goals markets, see Goal Bound Explained.
Goalscorer Markets
Goalscorer markets predict which individual player will score — first, at any point (anytime), or last. They operate at the player level rather than the team or match level.
Settlement varies for own goals (typically excluded from goalscorer settlement) and for players who do not appear in the match (usually voided). SlipMix does not currently convert goalscorer markets.
For full settlement rules including own goals and substitutes, see First Goalscorer and Anytime Goalscorer Explained.
Corners Markets
Most bookmakers offer several corners-related markets:
- Corner Winner (1X2) — which team wins more corners, or if both win equal corners (draw).
- Total Corners Over/Under — whether the total number of corners in the match exceeds or falls below a line (e.g. Over 9.5 corners).
- Team Total Corners — whether a specific team takes over or under a set number of corners.
Example: You pick Over 9.5 Corners. The match produces 11 corners in total — your selection wins. It produces 8 — it loses.
For a full explanation of corners and cards markets, see Corners and Cards Betting Explained.
Cards / Bookings Markets
Most bookmakers offer:
- Total Cards Over/Under — whether the combined cards in the match (yellow = 1 point, red = 2 points on some platforms; or a straight count of yellow + red cards) exceeds or falls below a line.
- Team Cards — whether a specific team receives over or under a set number of cards.
- First Card — which team receives the first card in the match.
Example: You pick Over 3.5 Total Cards. The match sees 5 yellow cards and 0 red cards (5 total) — your selection wins. The match sees 2 yellows — it loses.
Always check whether the bookmaker counts red cards as one card or two (some use a "points" system: yellow = 1 pt, red = 2 pts).
More football market explainers
- 1UP, 2UP and 1X2 Never Down Explained — early payout markets; how and when they trigger
- Combo Markets Explained — 1X2 & GG, Over/Under & GG, Double Chance combinations
- To Qualify and Winning Method Explained — knockout stage markets; who advances vs who wins 90 minutes
- Extra Time and Penalty Shootout Markets Explained — Will There Be Overtime, ET 1X2, shootout winner and more
- Player Props Explained — shots, tackles, passes, cards, goalscorer and assist combinations
- Exact Goals and Multigoals Explained — exact totals vs range bands; Home/Away Multigoal; Multiscores
- Winning Margin Betting Explained — home by 1, by 2, by 3+; away win bands; how margins settle
- Clean Sheet and Teams to Score Explained — Home/Away Clean Sheet; both, home only, away only, neither
- Home No Bet and Away No Bet Explained — draw refund markets; comparison with Draw No Bet and Double Chance
- Win Either Half and Win Both Halves Explained — half-by-half markets; Both Halves Over/Under; Highest Scoring Half
- Next Goal, Last Goal, and Nth Goal Explained — goal timing markets; interval windows; void rules
Converting slips with these markets
SlipMix converts all of the markets above between Bet9ja, SportyBet, 1xBet, and Stake. If a specific market has no direct equivalent on the target bookmaker (for example, an Asian Handicap variant not offered by the destination bookie), that leg is skipped and flagged in the result.
For tennis markets, see Tennis Betting Markets Explained.
For basketball markets, see Basketball Betting Markets Explained.
Frequently asked questions
Does 1X2 include extra time? For domestic league matches there is no extra time — the 90 minutes plus stoppage time is the match. For knockout rounds where extra time is possible, the bookmaker's market terms specify whether extra time is included. Standard 1X2 markets almost always refer to 90 minutes + stoppage time only.
What is the difference between European Handicap and Asian Handicap? European Handicap includes a draw outcome (if the handicap-adjusted result is a tie, the draw selection wins). Asian Handicap eliminates the draw by using a half-goal line (0.5, 1.5, etc.) — your team either beats the handicap or it does not.
What counts as a card in the bookings market? This varies by bookmaker. Most count yellow cards shown to outfield players on the pitch at the time. Cards to substitutes and managers may or may not count — check the bookmaker's specific market rules if this matters for your selection.